admin and Claude Opus 4.8
b22d2ed342
Scale the hero cutout with the player's PlayerScaler
...
The cutout cone's radius and feather are now multiplied by the hero target's
uniform world scale (lossyScale.x, the same body-scale source the orbit input
uses). The authored values are the scale-1 sizes, so the see-through hole and
its soft edge keep the same on-screen proportion for a small hider or a large
hunter, and a mid-match conversion tracks live since lossyScale is read every
frame.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com >
2026-06-30 21:32:25 +02:00
..
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