admin and Claude Opus 5.5
01ee61868b
Show a Gain node as an orange device with one knob ( #384 )
...
A Gain node now draws a small device in the graph, as the Compressor
does since #380 : the brushed plate in orange, 160x220 graph units, with
one chrome knob between its inputs and its output.
- GainPanel and GainFace join the node faces. The knob drags, resets
on a double-click and keeps the wheel for the graph (#383 ). Each turn
is one undo step, a linked Gain (dB) greys it.
- The knob turns with a taper of 0.26, so 0 dB stands straight up and
the range below -24 dB takes a fifth of the turn.
- drawPlate, engrave and the brushed look move out of CompressorPanel
so both devices share them. The Knob takes an arc colour, because
the orange arc vanished on the orange plate.
- No meter and no tap. Gain sits in every voice of an instrument, and
a tap would add two audio nodes to each note for a display nobody
asked for.
Found on the way:
- Knob.dialGlobal added half the dial unscaled. In a zoomed graph it
pointed beside the dial. The Compressor's e2e only hit by luck.
Tests:
- Unit: 2 new for the Gain plate and its taper.
- e2e 34 on atx: ALL PASSED, 126 checks (1 new).
- Gate on atx: CHECK EXIT 0, 283 files, 4359 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 13:07:44 +02:00
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Asset panel grouped by kind with icons: assets are listed under a header per kind (Sprites, Behaviors, ...) with the count on the right, empty groups are not shown, every group starts folded when a project is opened, a click on the header folds and unfolds it, selecting an asset elsewhere unfolds its group and folding the group of the selected asset clears the selection; every asset kind has an SVG icon in src/editor/panels/icons/ drawn before the name, the pure rule for grouping and sorting lives in assetGroups.ts; the same icons replace the kind word in document tabs and the overflow menu (a list icon for the List tab, which also fixes the close x lying over the end of the active tab's text), stand before every entry of the + menu (Button got an icon option) and on the right of scene object rows instead of the type name; the colour swatch next to sprite names is gone from both panels; the SVG loader moved to src/ui/svg.ts for both icon sets; test hook assetRow unfolds the group and scrolls to the row, assetRowShown only reads, new hook menuIcons; e2e 4g and 4h, 14 and 44a check the icons ( #176 )
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Changing the password: the Logout button at the far right of the toolbar became an Account menu that names the signed-in account in an entry of its own that cannot be picked, with Change password... above Logout, and the new dialog (src/editor/auth/PasswordDialog.ts) asks for the current password, the new one and its repetition, all three as bullets, and stays standing when the server refuses so that it can say why, unlike the other form dialogs; the rules for empty, too short, new equal to old and a differing repetition sit as the pure function passwordProblem() next to loginProblem(), the API gained POST ?r=auth/password which answers 204, insists on the current password although a session is there, enforces a minimum length of 8 in UserStore::MIN_PASSWORD_LENGTH and again in the client so the mask can answer without asking the server, and the new SessionStore::destroyAllFor($user, $keep) ends every other session of the account while the tab that changed the password keeps its own; the placeholders admin/admin and user/user stay as they are, which the length check does not touch because it only runs when a password is set through the API; e2e 45 grew by 8 checks for the menu, the dialog, both refusals and signing in with the old and the new password, and it sets the e2e account back at the end - a run dying in between leaves it on <password>-tmp, which a make-user.php call repairs ( #182 )
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