admin and Claude Opus 5.5
17f47f6956
Drop the Gain's engraved name and centre its knob ( #384 )
...
The plate was taller than its one knob needs, and the engraved
"GAIN" only repeated the node's title. Without it the plate is
square, and the knob sits in its middle.
- The plate is 160x160 instead of 160x220, without the "GAIN"
engraving.
- The knob is centred on what it shows: the "DB" caption and the
dial. Since #382 its number hangs inside the dial's open bottom,
so it adds no height.
- CAPTION_AIR (4) takes out the empty space above the caption's
capitals. Without it the knob sat a little too low.
Measured on a picture at zoom 0.8: 19 px of air above "DB" and
19 px below the number. The user's screenshot showed about 14
above and 35 below.
Tests:
- Unit hardware-view: 12 tests green. The layout test now asks
for the same air above and below.
- e2e 34 (melektaus-atx): ALL PASSED, 126 checks.
- Gate (melektaus-atx): CHECK EXIT 0, 283 files, 4359 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 13:29:28 +02:00
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Asset panel grouped by kind with icons: assets are listed under a header per kind (Sprites, Behaviors, ...) with the count on the right, empty groups are not shown, every group starts folded when a project is opened, a click on the header folds and unfolds it, selecting an asset elsewhere unfolds its group and folding the group of the selected asset clears the selection; every asset kind has an SVG icon in src/editor/panels/icons/ drawn before the name, the pure rule for grouping and sorting lives in assetGroups.ts; the same icons replace the kind word in document tabs and the overflow menu (a list icon for the List tab, which also fixes the close x lying over the end of the active tab's text), stand before every entry of the + menu (Button got an icon option) and on the right of scene object rows instead of the type name; the colour swatch next to sprite names is gone from both panels; the SVG loader moved to src/ui/svg.ts for both icon sets; test hook assetRow unfolds the group and scrolls to the row, assetRowShown only reads, new hook menuIcons; e2e 4g and 4h, 14 and 44a check the icons ( #176 )
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Changing the password: the Logout button at the far right of the toolbar became an Account menu that names the signed-in account in an entry of its own that cannot be picked, with Change password... above Logout, and the new dialog (src/editor/auth/PasswordDialog.ts) asks for the current password, the new one and its repetition, all three as bullets, and stays standing when the server refuses so that it can say why, unlike the other form dialogs; the rules for empty, too short, new equal to old and a differing repetition sit as the pure function passwordProblem() next to loginProblem(), the API gained POST ?r=auth/password which answers 204, insists on the current password although a session is there, enforces a minimum length of 8 in UserStore::MIN_PASSWORD_LENGTH and again in the client so the mask can answer without asking the server, and the new SessionStore::destroyAllFor($user, $keep) ends every other session of the account while the tab that changed the password keeps its own; the placeholders admin/admin and user/user stay as they are, which the length check does not touch because it only runs when a password is set through the API; e2e 45 grew by 8 checks for the menu, the dialog, both refusals and signing in with the old and the new password, and it sets the e2e account back at the end - a run dying in between leaves it on <password>-tmp, which a make-user.php call repairs ( #182 )
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