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meleki/feuerwerk
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Code Issues 38 Actions 2 Projects 1 Wiki Activity
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5046ddb810f667b2479d740b71ad5357216e9505
feuerwerk/tests
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adminandClaude Opus 5 5046ddb810
game-maker / gate (push) Canceled after 0s
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game-maker / suite (push) Canceled after 0s
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The tilemap painting tools move out of the inspector into their own panel beside the scene view, shown only while exactly one placed tilemap is selected in the scene tab; the free viewports keep their content in place on screen when they are resized (#142)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 11:46:23 +02:00
..
core
The active tilemap layer can be renamed from the painting section, and a Show setting fades or hides the other layers in the scene view while the tilemap is selected (#138)
2026-09-18 10:56:32 +02:00
editor
The tilemap painting tools move out of the inspector into their own panel beside the scene view, shown only while exactly one placed tilemap is selected in the scene tab; the free viewports keep their content in place on screen when they are resized (#142)
2026-09-18 11:46:23 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
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