A behavior that has a Start and an End node can now be dropped into any other graph as a node of its own. What is declared on the start node becomes the inputs of that node, what hangs on the end node its outputs; the port list is derived from the sub graph, not copied, so declaring a port in one graph grows the node in the other without touching it. The node carries the behavior's name and the palette lists behaviors by name, so a call is one grab instead of a node plus a dropdown. An embedded behavior has no object and therefore no place for variables: every call starts on the asset defaults and communicates only through its ports. That is the conservative direction - state can still be added later, and shared state already has a home in a behavior object in the scene. Node ids are unique per graph only, so each call gets its own pulse cache; without that, two graphs would collide. Renaming a port used to silently drop the value typed on the calling node. It is carried along now, project wide, like the edges.
todo-notes
A drop box for ideas that come up while work is already in progress, so they are not lost and not squeezed into the running task. One file per topic, free form, any language.
Anything in here is fair game to pick up at any time. When a note is done, move the file to done/
rather than deleting it – the note says what was wanted, the commit says what was built.