admin and Claude Opus 5.5
742f240a62
Make the Bitcrusher and Delay plates shorter ( #399 , #393 )
...
Both devices were 280 tall, but their knobs end well above that. The
gap between the lamps or levers and the knobs was wide, and below the
knobs about 70 units stayed empty.
- The Bitcrusher is 680x220. Its knobs sit 14 higher, closer to the
row of bit lamps.
- The Delay is 680x224. Its knob groups start 16 higher, closer to the
two levers.
- The screen's frame is now worked out from the plate's bottom edge.
It stays as far from the bottom as from the side, so the screen
shrinks with the plate (116 and 120 tall).
Tests:
- crusher-view and delay-view: 30 tests green
- e2e 34 on melektaus-atx: ALL PASSED, 144 checks
- gate on melektaus-atx: 293 files, 4495 tests
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 23:16:47 +02:00
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Asset panel grouped by kind with icons: assets are listed under a header per kind (Sprites, Behaviors, ...) with the count on the right, empty groups are not shown, every group starts folded when a project is opened, a click on the header folds and unfolds it, selecting an asset elsewhere unfolds its group and folding the group of the selected asset clears the selection; every asset kind has an SVG icon in src/editor/panels/icons/ drawn before the name, the pure rule for grouping and sorting lives in assetGroups.ts; the same icons replace the kind word in document tabs and the overflow menu (a list icon for the List tab, which also fixes the close x lying over the end of the active tab's text), stand before every entry of the + menu (Button got an icon option) and on the right of scene object rows instead of the type name; the colour swatch next to sprite names is gone from both panels; the SVG loader moved to src/ui/svg.ts for both icon sets; test hook assetRow unfolds the group and scrolls to the row, assetRowShown only reads, new hook menuIcons; e2e 4g and 4h, 14 and 44a check the icons ( #176 )
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