Files
feuerwerk/tools
adminandClaude Opus 5.5 8f29b88cc9 Make the actor smoke reach every sub pixel edge position again
Since #225 the game view opens at 100 % instead of fit. The actor walks
150 px/s, so its top edge only lands on .0 or .5 of a pixel. The check
for the frame top edge needs 0.6 to 0.9 and gave up in 6 of 7 CI runs.
The picture itself was fine: the pixels above and at the edge were the
same in every red run.

- While nudging the actor into place the smoke slows time to 0.08 with
  __gm.setTimeScale. The actor then moves 0.2 px per frame and can
  reach any position inside a pixel.
- Time scale goes back to 1 before the edge is measured.

Tests:
- Old smoke on the same seeded project fails locally like CI
  (fraction 0.08).
- New smoke passed three times in a row (fraction 0.80, 21 checks).
- The actor project file was saved first and restored byte exact.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-09-24 13:22:43 +02:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00