The Preset menu only had sfxr's effects: each a fixed pitch on every
key that dies away by itself. Now its top half holds instruments to
play melodies, basses and drums on.
- Instruments: Square Lead, Pulse Lead, Echo Lead, Octave Arp, Synth
Brass, Detuned Saws, String Pad, Organ, Flute, Bell, Pluck, Triangle
Bass, Pluck Bass and Drum Kit. A line in the menu parts them from the
seven effects below.
- Their Chips follow the note, and all but Bell, Pluck and the drums
hold it while the key is held.
- They come out the same every time they are picked. Randomize and
Mutate make a variant, as before.
- They use what the graph already has: two Chips through a Mix for
Detuned Saws, String Pad, Organ, Flute and Bell, an Envelope on a
Filter's cutoff for Brass, Pluck and Pluck Bass, a Pitch for the
detune and the octave, a Delay for Echo Lead and Bell.
- Drum Kit uses single notes 36 to 46: kick, snare, closed and open
hat on their General MIDI keys, each ending by itself.
- A small Sketch helper lays the nodes on a grid. The sfxr presets use
it too and come out as before.
- Numbers keep to the steps of their rows. Pulse Lead's duty is 0.13,
not 0.125, because the field rounds to 0.01.
Tests:
- Unit chip-presets: 12 green (5 new). Every instrument compiles
without a problem, doubles its frequency an octave up, holds unless
struck and is the same on every pick. The drum kit sounds on exactly
36, 38, 42 and 46. Countercheck with Follow note forced off: red.
- e2e 34 (CI image on stein2, melektaus-atx was off): ALL PASSED,
65 checks (1 new). A first run had the scheduler's looped-bar check
red by 10 ticks between two clock reads, which the presets do not
touch; the second run was green.
- Gate (stein2): CHECK EXIT 0, 256 files, 3974 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>