Files
feuerwerk/tools
adminandClaude Opus 5.5 a6a41b6b69
feuerwerk / gate (push) Failing after 15m41s
feuerwerk / suite (push) Canceled after 18m24s
Let a behavior follow the beat, bar and markers of the music (#338)
Stage 2 of #338. A game that syncs to its music has to know where the
music is heard. This stage reads that on the audio clock and hands it
to behaviors as events and as a position.

- New event nodes On beat (playback, bar, beat, late), On bar
  (playback, bar, late) and On song marker (playback, marker, name,
  late).
- New data node Song position with bar, beat, fraction, seconds and
  playing.
- The nodes have the fields Song and Pattern. With neither picked,
  every playback counts. A linked playback input picks that one.
  Compositions do not count.
- The Marker field offers the markers of all songs as Song / Marker,
  as a sound field offers its clips.
- Everything follows what is heard: the audio clock minus the output
  latency. That holds for baked songs and for Play pattern too.
- Only the last beat since the frame before fires, and only when it is
  at most half a beat late, 0.15 s at most. Bars and markers alike.
- A copied song gets markers with ids of its own, so a Marker field
  never names two songs.
- The audio clock is only asked while something plays. Asked in every
  frame, it made the AudioContext without a user gesture (#436).

Tests:
- beats 14 and music-events 6 new, 4 in song-play, 2 in song-markers,
  2 catalog cases, the touched groups 756/756
- 16 counter-probes, all compile, all red
- e2e 65 on atx: ALL PASSED, 71 checks, 65k2 new: 11 beats 1.1 to 2.4
  and 2.1 again, none missing or twice, across the pause too. late
  0.015 to 0.027 s. Counter-probe without the last position: red
- gate on atx: CHECK EXIT 0, 334 files, 5121 tests

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-29 19:48:51 +01:00
..
Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown (#126, #127), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117, written down in the wiki for #115 and #116; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name (#119)
2026-09-20 14:24:27 +02:00