Logo
Explore Help
Sign In
meleki/feuerwerk
Watch 1
Star 0 Fork 0
Code Issues 38 Actions Projects 1 Wiki Activity
Files
f53279d06557fbeea2cef129e6abaf21df9629b1
feuerwerk/tests
T
History
adminandClaude Opus 5 f53279d065
game-maker / gate (push) Successful in 1m40s
Details
game-maker / suite (push) Successful in 6m4s
Details
The active tilemap layer can be renamed from the painting section, and a Show setting fades or hides the other layers in the scene view while the tilemap is selected (#138)
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-18 10:56:32 +02:00
..
core
The active tilemap layer can be renamed from the painting section, and a Show setting fades or hides the other layers in the scene view while the tilemap is selected (#138)
2026-09-18 10:56:32 +02:00
editor
The tile list in the tilemap section is a palette of pictures: each tile shows its lone tile (the four convex corners for floor and wall, the picture itself for none) with its name below, laid out with the image-picker grid (#139)
2026-09-18 10:15:51 +02:00
ui
Scrolling content is narrowed by the scrollbar width while the scrollbar is shown, so it no longer sits under the bar
2026-09-18 07:29:58 +02:00
viewport
A border drawn in pixels is as wide as the texture says a pixel is, so a small sheet can frame a large sprite (#96)
2026-09-16 18:09:43 +02:00
helpers.ts
A game that is more than one scene needs a way from one to the next, so the graph can load one (#39)
2026-09-15 13:24:26 +02:00
Powered by Gitea Version: 28.1.0 Page: 41ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API