Clips: rows in the asset panel, drag onto tracks, links (#425)
- Concepts: a sound or video with clips folds out one row per clip in
the asset panel. A clip row drags like an asset, and a link in the
inspector can point at a clip itself. The Plays row of an audio item
names the clip.
- Compositions: a video clip dropped on a track becomes an item as
long as the clip, wearing its video's sprite with the clip as texture
override. Sound clips come from the panel too. The "Not yet" line on
clips of a video is gone.
- Songs: a clip of a sound is dragged from the panel onto a lane.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: the composition's bus, video bus, sound kept in step
- Compositions has a new section "The composition's bus": every
composition has a bus and a node in the master routing, audio items
pick To composition, From asset, Master or a bus.
- The old limit "sound runs ahead after a hitch" gives way to the
resync: more than 40 ms off, the sound starts again at the picture.
- Compositions also tells that the sprite of a video item reads
"Driven (by composition)" in its Video clock row.
- Videos describes the row Video bus.
- Sounds lists compositions among the nodes of the master routing.
- Development counts 2077 checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: fade items in and out with grips at their corners
- Compositions has a new section Fades and a paragraph on the grips
in the tab.
- Videos describes the sprite property Video volume.
- Development counts 2073 checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: sounds, patterns and songs as items on a track (#418)
- Compositions has a new section on audio items: how they are dragged
in, what the inspector offers, how rounds and loop marks work, and
how they sound in the tab and in a game.
- Concepts says that folding in the asset panel keeps the scroll
position.
- Development counts 2072 editor checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
- A clip belongs to the item at its start frame on its track.
- Dragging and Start in the inspector take the clips along, Alt during
the drag moves the item alone.
- Copying and deleting an item take its clips along.
- Development: 2060 editor checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: band selection and copying clips (#417)
- Compositions: dragging a band selects items, with Alt clips.
Clips copy and paste like items and move on until they fit.
"Copying clips" is gone from Not yet.
- Development: 2057 editor checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: sprites of its own for dropped pictures (#419)
- New section "Sprites of its own": what a drop onto a track makes,
sharing, deleting, duplicating, pasting and "Make project asset".
- Development: 2048 checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Sounds, Videos: a video's own node in the Master routing
- Sounds, Videos, Compositions and Architecture describe the video
node: links, its own bus, the rule for the links of a new video, and
that the tabs play straight into the Master.
- Videos: the recording badge is an HTML element over the canvas.
- Development: 2043 e2e checks.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Videos: a recording leaves out the wait for a video (#417)
The pages follow the last round of fixes for the first frames of a
composition's video.
- Videos: a followed player starts at 1x until its first reading.
- Videos: a recording takes no frame while the game view leaves a
video sprite out, so Start recording after Play composition
begins with the composition's first picture.
- Compositions: the clock also waits while a clip seeks to its
start, and a recording takes no frame meanwhile.
- Development: 2038 editor checks, as in the README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
Compositions: tracks, items, clips, the tab and playing one (#417)
A new page for the composition asset, written once its four steps
and the rounds after them stood.
- Compositions: the asset and its rows, the rules of compositionAt,
the Composition tab with its gestures, menus, copy and paste and
Fit to media, and how a placed composition plays in a game.
- Behaviors: Play composition, Stop composition and On composition
finished in the node set and in the event order.
- Concepts, Home and the sidebar point to the new page.
- Videos: a composition started later waits for its own videos.
- Development: 2036 editor checks, as in the README.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>