Compositions: clips move with their item
- A clip belongs to the item at its start frame on its track. - Dragging and Start in the inspector take the clips along, Alt during the drag moves the item alone. - Copying and deleting an item take its clips along. - Development: 2060 editor checks. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -55,6 +55,10 @@ read by the tab, the scene view and the running game alike:
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else by the names. A clip is one pass of its animation, whatever the animation's play mode says.
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After its end it holds its last value until the item ends.
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- **Clips on one track do not overlap.** A clip dragged towards another stops at it.
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- **A clip belongs to the item it begins on**: the item lying on its track at its first frame, of
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two there the one in front. A clip that begins before an item and only reaches into it belongs
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to the item before. A clip may be longer than its item. It goes where its item goes: dragged,
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copied, removed (see below).
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- **An item with a video** — a sprite wearing a video or one of its clips — runs *driven* (see
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[Videos](Videos#following-an-animation)): its Video time is the item's offset plus the time since
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the item began. Video sprites below it run along unless they were set to Driven by hand. Before the video begins (a negative offset) it shows the
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@@ -78,7 +82,11 @@ the clips as narrower bars above them. The header bar has **+ Track**, **Play**
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- **Dragging an animation onto a track** makes a clip at that frame, if it fits between the clips
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there.
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- **Dragging an item** moves it in time and from track to track, past and over other items; it
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stops at frame 0. Several picked items move together.
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stops at frame 0. Several picked items move together. **Its clips come along**, in the same undo
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step. As clips of a track never overlap, the item stops where one of them would come to lie over
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another clip. Press `Alt` once the drag runs and the item goes alone, its clips stay (`Alt`
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pressed before is the clip band). Typing a *Start* in the inspector moves the clips the same
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way. Dragging an edge leaves them where they are.
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- **The edges.** Over an item's left or right edge the cursor turns to `ew-resize` and the edge
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lights up, as in the [Song tab](Songs). **Dragging the right edge** sets the length. **Dragging
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the left edge** of a video item trims it: the start moves and the offset with it, so the picture
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@@ -104,10 +112,12 @@ the clips as narrower bars above them. The header bar has **+ Track**, **Play**
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playhead, on the picked track, else on the top track of the picked items. Several items keep
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their distances and their tracks to each other. The same copy pastes into a scene as plain
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objects; objects copied from a scene do not paste into a composition, they have no timing.
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**Picked clips** are copied and pasted the same way, into this composition or another. As clips
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Copied items take their clips along; where one of those would lie over a clip, items and clips
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move on together to the first frame where they fit. **Picked clips** are copied and pasted the same way, into this composition or another. As clips
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of a track never overlap, a paste that would lie over a clip moves on, all its clips together,
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to the first frame where they fit.
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- `Delete` removes the picked items with their objects, the picked clips or the picked track.
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- `Delete` removes the picked items with their objects and their clips, the picked clips or the
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picked track.
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- **Play** plays from the playhead at the composition's frame rate, round with its Loop; from the
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end it starts at 0. The wheel zooms the time, the middle button or `Shift`-drag pans. Both glide
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like the other tabs (see [Concepts](Concepts)).
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+1
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@@ -21,7 +21,7 @@ php tests/php/releases.test.php # the release stor
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php tests/php/files.test.php # uploaded files in a folder per account (#344), the same way
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php tests/php/videos.test.php # the video store, its queue and the worker (#402), with the
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# real ffmpeg: the CI image and game-maker-video have it
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2059 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 2060 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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