Left column splitter in Concepts, check total 1009
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -52,6 +52,9 @@ Right-clicking a row offers *Set as active scene*, *Set as start scene* / *Clear
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*Create sprite from texture*, *Create animation from texture* and *Delete…*. In
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**Scene objects** it offers *Select asset*, *Add collider*, *Create container*, *Unpack
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container*, *Unparent*, *Expand all* / *Collapse all* and *Remove*.
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The asset panel and **Scene objects** share the left column; the divider between them drags
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the height from one to the other, and dragged all the way either keeps its header. The split is a
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share of the column, so a taller or shorter window keeps it.
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**The tab row.** The centre column carries one button per tab. When the column is too narrow to
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hold them all — a small window, or the side panels dragged wide — the ones that do not fit move
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@@ -12,7 +12,7 @@ npm run check # typecheck + lint + format:check + tests, the gate CI runs
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# code is lost (tail's is reported), so a red run reads as green
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npm run build # writes dist/ and regenerates index.html
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./build.sh # the same under `set -o pipefail`, for callers that pipe the output
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1006 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1009 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -232,4 +232,4 @@ widths to find click points. The **render device is not in this repo** — `/dev
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and a 1 GB `/dev/shm` come from `container.options` in the runner's own `config.yaml`, which
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applies to every job on that runner. Without them chromium falls back to llvmpipe, which gets
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WebGL 1.0 only. Measured in the job container: `ANGLE (Intel, Vulkan 1.3.230, HD Graphics 630)`,
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WebGL 2.0, and the same 1006 checks as here.
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WebGL 2.0, and the same 1009 checks as here.
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