Describe Delete row in the timeline menu
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -96,7 +96,8 @@ another animation each row finds the row animating the same property; rows witho
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out. A pasted key replaces one on its frame. **Right-click** the timeline for *Copy*, *Paste*,
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*Insert frames…* and *Remove frames…*: both ask for a count and work at the playhead over every
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row — inserting moves every key from the playhead's frame on later, removing drops the keys in
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the removed frames and pulls the rest earlier. Each is one undo step. Click or drag the ruler to scrub. The wheel zooms the
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the removed frames and pulls the rest earlier. Each is one undo step. The same menu has
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*Delete row* for the row under the pointer; right-clicking a row's header also picks that row. Click or drag the ruler to scrub. The wheel zooms the
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frames about the pointer, `Shift`+wheel scrolls, the middle button (or `Shift`+drag) pans. Rows are not collapsed or reordered.
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**Play, stop, pause.** `Play animation` starts an animation on an object (both are ports: the
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@@ -15,7 +15,7 @@ npm run build # writes dist/ and regenerates index.html
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php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
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php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1416 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1417 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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