Describe how Fit fills the tile tab and fits again on resize
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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@@ -14,7 +14,7 @@ npm run build # writes dist/ and regenerates index.html
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./build.sh # the same under `set -o pipefail`, for callers that pipe the output
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php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
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php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1382 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1384 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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@@ -127,6 +127,8 @@ Kind, rate, playback, the solid switch, the collision scale and the sort offset
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- For a plain tile the grid is the one tile and the sample map shows it repeated. Both run the
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animation at the set rate.
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- A drag pans the board, the wheel zooms it; nothing on it is edited.
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- **Fit** fills the tab with the board, up to 600 %, so small tiles are shown large. Until you pan
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or zoom by hand, the board fits itself again when the tab is resized or the tiles change size.
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- The **picture list** on the right is the animation: **+ Picture** adds a texture or a frame,
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**Remove** takes the selected one out, and dragging a row to another place reorders the steps.
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Every one of those is an undo step.
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