Animations: reach of a row – scene background, placed container content, (missing) (#109)
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@@ -3,7 +3,13 @@ scene. It has **rows**, each aiming at one property of the root itself or of an
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inside it (a container's or scene's tree), and each row has **keys**: a frame number and a value.
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It is **played on an object** (`Play animation`), and its rows reach that object and what its
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template placed inside it, so every placed instance of a container plays the same animation on its
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own. A scene animation reaches the scene's objects by id while that scene runs.
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own. A row reaches **into containers placed inside the root**, however deep — a container's row
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names a path of template ids, which every instance resolves below itself. A scene animation reaches
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the scene's objects by id while that scene runs, the content of its placed containers included (the
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same ids whether play bakes that content or the edit mode resolves it), and it can key the
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**scene itself**: its own properties such as *Background*, but no position, since a scene is placed
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nowhere. When a container template loses the object a row aims at, the row reads *(missing)* like
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any other whose target is gone.
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Its two properties are **Frames per second** (default 10) and **Playback**: *Loop*, *Once (hold)*
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(ends on the last value and leaves it), *Once (reset)* (ends and puts back what every target held
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