Animations: reach of a row – scene background, placed container content, (missing) (#109)

admin committed 2026-09-17 06:48:21 +02:00
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commit f0255f2ccc
1 file changed
+7 -1
+7 -1
@@ -3,7 +3,13 @@ scene. It has **rows**, each aiming at one property of the root itself or of an
inside it (a container's or scene's tree), and each row has **keys**: a frame number and a value.
It is **played on an object** (`Play animation`), and its rows reach that object and what its
template placed inside it, so every placed instance of a container plays the same animation on its
own. A scene animation reaches the scene's objects by id while that scene runs.
own. A row reaches **into containers placed inside the root**, however deep — a container's row
names a path of template ids, which every instance resolves below itself. A scene animation reaches
the scene's objects by id while that scene runs, the content of its placed containers included (the
same ids whether play bakes that content or the edit mode resolves it), and it can key the
**scene itself**: its own properties such as *Background*, but no position, since a scene is placed
nowhere. When a container template loses the object a row aims at, the row reads *(missing)* like
any other whose target is gone.
Its two properties are **Frames per second** (default 10) and **Playback**: *Loop*, *Once (hold)*
(ends on the last value and leaves it), *Once (reset)* (ends and puts back what every target held