admin and Claude Opus 5.5
01ee61868b
Show a Gain node as an orange device with one knob ( #384 )
...
A Gain node now draws a small device in the graph, as the Compressor
does since #380 : the brushed plate in orange, 160x220 graph units, with
one chrome knob between its inputs and its output.
- GainPanel and GainFace join the node faces. The knob drags, resets
on a double-click and keeps the wheel for the graph (#383 ). Each turn
is one undo step, a linked Gain (dB) greys it.
- The knob turns with a taper of 0.26, so 0 dB stands straight up and
the range below -24 dB takes a fifth of the turn.
- drawPlate, engrave and the brushed look move out of CompressorPanel
so both devices share them. The Knob takes an arc colour, because
the orange arc vanished on the orange plate.
- No meter and no tap. Gain sits in every voice of an instrument, and
a tap would add two audio nodes to each note for a display nobody
asked for.
Found on the way:
- Knob.dialGlobal added half the dial unscaled. In a zoomed graph it
pointed beside the dial. The Compressor's e2e only hit by luck.
Tests:
- Unit: 2 new for the Gain plate and its taper.
- e2e 34 on atx: ALL PASSED, 126 checks (1 new).
- Gate on atx: CHECK EXIT 0, 283 files, 4359 tests.
Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com >
2026-10-10 13:07:44 +02:00
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Plugins belong to the project, and they load before it: the project file gained the field plugins: ["demo-plugin.js"] (default empty, no formatVersion bump), the Plugins tab's switch writes into it as an ordinary undo step (SetPluginActiveCommand) instead of into a server-wide plugins.json, and the start order is turned around - startPlugins only fetches the list of files, then editor.boot() runs and ProjectStore.load(id, prepare) hands the raw JSON through before it is deserialized, where pluginsOf(raw) reads the list and PluginManager.syncTo() activates exactly those; that is the point of the issue, because what a plugin registers has to stand there before normalizeGraph would throw it away as unknown ( #126 , #127 ), a project switch first stops what the new project does not name and then starts what it does, a file the server does not have is passed over silently, and after signing out the manager is dead so a late event cannot start anything in a torn-down session; on the server plugins.json, PluginStore::setActive, isActive, the route PUT ?r=plugins/{file} and the 403 for inactive modules are gone and GET ?r=plugins only answers {file,bytes,updatedAt}, which makes every plugin file fetchable - the consequence accepted in #117 , written down in the wiki for #115 and #116 ; publishPlugins(root) only copies files now, the seeder switches the demo plugin on in the fixture project, and the Plugins tab carries a puzzle piece as its icon while only a plugin's own tab still goes without one (the knob and the socket are cubic curves, not arcs, which Pixi's parser draws as a spike after an L); 3 new e2e checks in module 38 and 5 new unit tests cover the project as the owner of the switch, its undo, the order, pluginsOf against crude input and an unknown file name ( #119 )
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User management: signing in is required before anything is loaded, the sign-in screen is drawn in the same canvas (user name, password as bullets, Enter moves on and submits) and the editor is built only after it; the API gained auth/session, auth/login and auth/logout while every other route answers 401 without a session, projects carry an owner and a foreign one comes back as 404, accounts live in data/users.json with a password hash and sessions as files in data/sessions with a sliding 30 days, so a build under the open tab does not sign anybody out; Logout sits at the far right of the toolbar and, as asked in the issue, does not reload the page: Editor.dispose() takes the editor down while the canvas stays, which is why the autosave, the focus handlers, the window listeners of the tilemap panel, the shortcuts and the plugins all got a way back; the tools sign in as e2e (tools/lib/auth.mjs, password from GAME_MAKER_E2E_PASSWORD or the git-ignored data/e2e-password.txt) and the browser gets the same session by cookie, new e2e module 45 covers the screen, the wrong pair, the bullets, logout without a reload and signing in again, new unit tests for HttpAuthStore and for what a session leaves behind ( #177 )
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