Files
feuerwerk/src/editor
adminandClaude Opus 5.5 080df2d211
game-maker / gate (push) Successful in 4m18s
game-maker / suite (push) Successful in 17m57s
Let the video tab's Play start at the playhead and reset its button
Two faults in the video tab. A click into the ruler while a clip
played stopped the playback, but the button kept showing "Stop". And
Play always started at the start of the clip, wherever the playhead
stood.

- The tab now reports when the ruler stops the playback, and the
  button switches back to "Play".
- Play starts at the playhead when it lies inside the clip. Without
  a selected clip the whole video counts. Outside or at the end,
  Play starts at the beginning.
- So Stop and Play continue where the playback stopped. A clip that
  ran to its end without loop starts again at the beginning.

Tests: gate on melektaus-atx green. e2e 66 ALL PASSED, 32 checks (2
new in 66e-i). With both fixes taken back, both checks are red with
exactly the reported faults: the button shows "Stop", and Play runs
from 0.71 s, i.e. from the clip start at 0.6 s.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-12 13:55:13 +02:00
..
Refactoring round 5 covers the code since round 4 without changing behaviour: four identical copies of dot() and three of "nearest point on a segment" stood in the collision math, in the hit area of the collider outlines and in the polygon handles, so they moved into the new module src/core/util/vec.ts; the warning line, the busy state, info() and the caret reset were written out line by line in both the sign-in screen and the password dialog and are now FormStatus; the closing row "Cancel plus a confirming button, optionally one on the left" was built by hand in FormDialog, FilePicker, OpenProjectDialog and PasswordDialog and is now dialogButtons(); the header bar was drawn by the toolbar, the TabHeader and the Breadcrumb each on its own and is now drawHeaderBar(); AddColliderCommand and AddRigidbodyCommand share a base, each subclass only builds its own asset; Editor.ts derives the panes from assetEditors instead of repeating eight entries and clamps its splitters with clamp(); jscpd over src falls from 0.19 % to 0.14 %; dead code is gone - listScenes() has been orphaned since the Scene picker fell away (#183), DEFAULT_FILTER (#152) was never used, the two test hooks projectPickerRowAt/rowPosition and particleCompiles are read by no tool, and four functions lost an export they did not need; seven comments that told history ("used to", "no longer", "since #...") describe the state of things now, and that this changed nothing was proved by a rebuild - the bundle is md5 identical, b4ad0dfe... before and after; the README said Logout sits at the far right of the toolbar, which has been the Account menu since #182, and wiki/Architecture.md was missing src/core/util/ altogether; 4 new unit tests cover vec.ts, and switching the clamp on the segment off makes exactly one of them fail while none of the 76 neighbouring tests notice, so that clamping was covered nowhere before (#85)
2026-09-20 17:24:42 +02:00