Files
feuerwerk/tests/editor/agent-edit.test.ts
T
adminandClaude Opus 5.5 24cd9fdeaa
feuerwerk / gate (push) Successful in 5m16s
feuerwerk / suite (push) Failing after 19m8s
Let the agent use stored files, presets and usages (#431 #432 #433)
The agent got stuck where the editor has it easy: it could not make a
Sample play without a sound asset, it built instruments node by node
although the Preset menu has them ready, and it could not tell what
names an asset before reworking or deleting it.

- list_files is a new tool. It lists the pictures, fonts, sounds or
  videos the server holds, with size, video state and the asset that
  already wears a file. Bakes and stream copies of songs are left out.
- add_file_asset makes an asset of such a file, as the picker does.
  It reuses the create rules of the import pipeline, so the four
  import kinds are exported now. It refuses a file already in the
  project (naming that asset), a picture without a size, a video not
  yet converted and a file the server does not hold.
- run_commands fetches the file lists its steps need before it runs,
  so the commands themselves stay synchronous.
- apply_preset sets one of the 16 instrument presets or 7 sfxr
  presets, like the Preset menu. Presets take every note, so the
  C4 to B4 range of a new Notes node is no trap there.
- get_asset gains usedBy: every asset naming the asset or one of its
  frames or clips, with the object, node, item or key that does, plus
  start scene, master FX and master routing of the project.
- usesOf in src/core/model/usages.ts walks the project data instead of
  a list of fields, so no new field can be missed. The node every
  asset has in the master routing does not count as a use.
- The relay tells the agent about all three ways.

Found on the way: suite 740 for 2e4c0a0 (#430) was red in e2e 68h
only, a sound clip 61 ms early against 50 allowed. #430 did not touch
sound timing, and e2e 68 on the same tree was green on atx (-4 ms).
Taken as a timing wobble under load until the next suite says more.

Tests:
- agent-files (new, 4 tests) with the other agent and relay tests:
  130/130.
- 8 counter checks, all compiling, all red.
- e2e 71 on atx: 26/26, new 71g9 lists an uploaded sound, makes an
  asset of it and fills an instrument from a preset.
- Gate on atx: CHECK EXIT 0, 326 files, 5021 tests.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-18 20:06:15 +02:00

546 lines
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import { describe, expect, it } from 'vitest';
import { findGraphAsset } from '../../src/core/model/Project';
import { argProblem } from '../../src/editor/agent/argCheck';
import { runTool } from '../../src/editor/agent/agentTools';
import { COMMANDS } from '../../src/editor/agent/commandCatalog';
import { NODE_STEP } from '../../src/editor/agent/editPlan';
import { COLUMN_GAP, type GraphLint } from '../../src/editor/graph/arrange';
import { NODE_WIDTH } from '../../src/editor/graph/nodeBox';
import TOOLS from '../../src/editor/agent/tools.json';
import { makeBehavior, makeSpriteScene, type SceneFixture } from '../helpers';
import { hostFor, text } from './agentTestHost';
/** What an agent changes and reads through the tools (#429, stage 2). */
/** An object that walks left while the left arrow is held: behavior, placement, three nodes, three edges. */
function walkLeft(fixture: SceneFixture) {
return [
{ command: 'create_asset', args: { type: 'behavior', name: 'Walk' }, as: 'walk' },
{
command: 'place_asset',
args: { in: fixture.sceneId, asset: fixture.spriteId, x: 100, y: 50 },
as: 'player',
},
{
command: 'place_asset',
args: { in: fixture.sceneId, asset: '$walk', x: 100, y: 50, parent: '$player' },
},
{
command: 'add_node',
args: { asset: '$walk', node: 'OnKeyHeld', params: { key: 'ArrowLeft' } },
as: 'key',
},
{ command: 'add_node', args: { asset: '$walk', node: 'Move', params: { dx: -200 } }, as: 'move' },
{ command: 'add_node', args: { asset: '$walk', node: 'Owner' }, as: 'owner' },
{
command: 'connect',
args: { asset: '$walk', from: { node: '$key', port: 'exec' }, to: { node: '$move', port: 'exec' } },
},
{
command: 'connect',
args: { asset: '$walk', from: { node: '$key', port: 'dt' }, to: { node: '$move', port: 'dt' } },
},
{
command: 'connect',
args: {
asset: '$walk',
from: { node: '$owner', port: 'object' },
to: { node: '$move', port: 'object' },
},
},
];
}
describe('run_commands', () => {
it('builds an object with a behavior in one call, as one undo step that takes all of it back', async () => {
const fixture = makeSpriteScene('Hero');
const { host } = hostFor(fixture);
const before = JSON.stringify(fixture.project);
const result = await runTool('run_commands', { steps: walkLeft(fixture), label: 'walk left' }, host);
expect(result.isError).toBeFalsy();
expect(fixture.stack.undoLabel).toBe('Agent: walk left');
const behavior = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
const graph = findGraphAsset(fixture.project, behavior.id)!.graph;
expect(graph.nodes.map((node) => node.type)).toEqual(['OnKeyHeld', 'Move', 'Owner']);
expect(graph.nodes[0]!.params.key).toBe('ArrowLeft');
expect(graph.nodes[1]!.params.dx).toBe(-200);
expect(graph.edges.map((edge) => `${edge.from.port}>${edge.to.port}`)).toEqual([
'exec>exec',
'dt>dt',
'object>object',
]);
const scene = fixture.sceneOf();
const [player, walk] = scene.objects;
expect(walk).toMatchObject({ assetId: behavior.id, parentId: player!.id });
expect(text(result)).toContain(`Step 1 made {"id":"${behavior.id}"}`);
const after = JSON.stringify(fixture.project);
expect(text(await runTool('undo', {}, host))).toBe('Undone: Agent: walk left.');
expect(JSON.stringify(fixture.project)).toBe(before);
await runTool('redo', {}, host);
expect(JSON.stringify(fixture.project)).toBe(after);
});
it('arranges the nodes it gave no place right of those the graph has, which stay put', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture, 'Jump');
const { host } = hostFor(fixture);
await runTool(
'run_commands',
{ steps: [{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 40, y: 80 } }] },
host,
);
await runTool(
'run_commands',
{
steps: [
{ command: 'add_node', args: { asset: behavior.id, node: 'Owner' }, as: 'owner' },
{ command: 'add_node', args: { asset: behavior.id, node: 'Move' }, as: 'move' },
{
command: 'connect',
args: {
asset: behavior.id,
from: { node: '$owner', port: 'object' },
to: { node: '$move', port: 'object' },
},
},
],
},
host,
);
const [start, owner, move] = behavior.graph.nodes;
expect([start!.x, start!.y]).toEqual([40, 80]);
// The new part keeps the place it waited at, right of the start, and reads left to right.
expect(owner!.x).toBe(40 + NODE_STEP);
expect(move!.x).toBe(owner!.x + NODE_WIDTH + COLUMN_GAP);
expect(fixture.stack.undoLabel).toBe('Agent: add_node, add_node, connect');
const lint = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
expect(lint).toMatchObject({
nodes: 3,
edges: 1,
overlaps: 0,
crossings: 0,
throughNodes: 0,
backwards: 0,
});
});
it('leaves a node given a place where it was put, and arranges the rest around it', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture, 'Jump');
const { host } = hostFor(fixture);
await runTool(
'run_commands',
{
steps: [
{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 0, y: 0 }, as: 'start' },
{ command: 'add_node', args: { asset: behavior.id, node: 'Move' }, as: 'move' },
{
command: 'connect',
args: {
asset: behavior.id,
from: { node: '$start', port: 'exec' },
to: { node: '$move', port: 'exec' },
},
},
],
},
host,
);
const [start, move] = behavior.graph.nodes;
expect([start!.x, start!.y]).toEqual([0, 0]);
expect(move!.x).toBeGreaterThanOrEqual(NODE_WIDTH);
});
it('arrange_graph arranges what it is given as one step of the edit, and undo puts it back', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture, 'Jump');
const { host } = hostFor(fixture);
const steps = [
{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart', x: 500, y: 0 }, as: 'start' },
{ command: 'add_node', args: { asset: behavior.id, node: 'Move', x: 0, y: 0 }, as: 'move' },
{
command: 'connect',
args: {
asset: behavior.id,
from: { node: '$start', port: 'exec' },
to: { node: '$move', port: 'exec' },
},
},
];
await runTool('run_commands', { steps }, host);
const tangled = JSON.stringify(behavior.graph.nodes);
const before = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
expect(before.backwards).toBe(1);
const result = await runTool(
'run_commands',
{ steps: [{ command: 'arrange_graph', args: { asset: behavior.id } }], label: 'tidy' },
host,
);
expect(result.isError).toBeFalsy();
const [start, move] = behavior.graph.nodes;
expect(move!.x).toBe(start!.x + NODE_WIDTH + COLUMN_GAP);
const after = JSON.parse(text(await runTool('lint_graph', { asset: behavior.id }, host))) as GraphLint;
expect(after.backwards).toBe(0);
await runTool('undo', {}, host);
expect(JSON.stringify(behavior.graph.nodes)).toBe(tangled);
const unknown = await runTool(
'run_commands',
{ steps: [{ command: 'arrange_graph', args: { asset: behavior.id, nodes: ['nope'] } }] },
host,
);
expect(text(unknown)).toContain('Step 1 (arrange_graph): Jump has no node nope');
});
it('puts a new node linked into a group into it, the group growing in the same undo step', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture, 'Jump');
const { host } = hostFor(fixture);
const link = (from: string, fromPort: string, to: string, toPort: string) => ({
command: 'connect',
args: { asset: behavior.id, from: { node: from, port: fromPort }, to: { node: to, port: toPort } },
});
await runTool(
'run_commands',
{
steps: [
{ command: 'add_node', args: { asset: behavior.id, node: 'OnStart' }, as: 'start' },
{ command: 'add_node', args: { asset: behavior.id, node: 'Move' }, as: 'move' },
link('$start', 'exec', '$move', 'exec'),
{ command: 'add_group', args: { asset: behavior.id, nodes: ['$start', '$move'], title: 'Jump' } },
],
},
host,
);
const [start, move] = behavior.graph.nodes;
const before = { ...behavior.graph.groups![0]! };
const result = await runTool(
'run_commands',
{
steps: [
{ command: 'add_node', args: { asset: behavior.id, node: 'Owner' }, as: 'owner' },
link('$owner', 'object', move!.id, 'object'),
],
},
host,
);
expect(result.isError).toBeFalsy();
const owner = behavior.graph.nodes[2]!;
const group = behavior.graph.groups![0]!;
expect(owner.x + NODE_WIDTH + COLUMN_GAP).toBe(move!.x);
expect(owner.x + NODE_WIDTH / 2).toBeGreaterThan(group.x);
expect(owner.y).toBeGreaterThan(group.y);
expect(owner.y).toBeLessThan(group.y + group.h);
// Under the start, where the group had room already.
expect(group.h).toBeGreaterThanOrEqual(before.h);
expect([start!.x, start!.y]).toEqual([behavior.graph.nodes[0]!.x, behavior.graph.nodes[0]!.y]);
await runTool('undo', {}, host);
expect(behavior.graph.groups![0]).toEqual(before);
});
it('changes nothing when a step fails, and names the step and why', async () => {
const fixture = makeSpriteScene();
const { host } = hostFor(fixture);
const before = JSON.stringify(fixture.project);
const steps = walkLeft(fixture);
steps[7] = {
command: 'connect',
args: { asset: '$walk', from: { node: '$key', port: 'dt' }, to: { node: '$move', port: 'exec' } },
};
const result = await runTool('run_commands', { steps }, host);
expect(result.isError).toBe(true);
expect(text(result)).toBe('Nothing was changed. Step 8 (connect): Cannot connect number to exec');
expect(JSON.stringify(fixture.project)).toBe(before);
expect(fixture.stack.canUndo).toBe(true); // the fixture's own two assets, nothing of the agent's
expect(fixture.stack.undoLabel).not.toMatch(/^Agent/);
});
it('checks every step’s arguments against its command, and refuses an unknown command or node', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture);
const { host } = hostFor(fixture);
const one = async (step: object) => text(await runTool('run_commands', { steps: [step] }, host));
expect(await one({ command: 'rename_asset', args: { asset: fixture.spriteId } })).toBe(
'Nothing was changed. Step 1 (rename_asset): args.name is missing',
);
expect(await one({ command: 'create_asset', args: { type: 'texture', name: 'T' } })).toMatch(
/Step 1 \(create_asset\): args\.type has to be one of scene, /,
);
expect(await one({ command: 'teleport', args: {} })).toMatch(/Step 1 \(teleport\): no such command/);
expect(await one({ command: 'add_node', args: { asset: behavior.id, node: 'Fly' } })).toMatch(
/Step 1 \(add_node\): A behavior graph has no node "Fly" – look it up with catalog/,
);
expect(
await one({ command: 'rename_asset', args: { asset: fixture.spriteId, name: 'X', colour: 1 } }),
).toMatch(/args has no colour/);
expect(text(await runTool('run_commands', { steps: [] }, host))).toBe(
'arguments.steps needs at least 1 item(s)',
);
});
it('finds a node by its label too, and keeps a typed-in input value as given', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture);
const { host } = hostFor(fixture);
await runTool(
'run_commands',
{ steps: [{ command: 'add_node', args: { asset: behavior.id, node: 'on key held' } }] },
host,
);
expect(behavior.graph.nodes.map((node) => node.type)).toEqual(['OnKeyHeld']);
});
it('asks the user before deleting an asset that was there, and does nothing on a no', async () => {
const fixture = makeSpriteScene();
const no = hostFor(fixture, 'The user said no; nothing was changed.');
const deleting = { steps: [{ command: 'delete_asset', args: { asset: fixture.spriteId } }] };
const refused = await runTool('run_commands', deleting, no.host);
expect(no.asked).toEqual([[fixture.spriteId]]);
expect(text(refused)).toBe('The user said no; nothing was changed.');
expect(fixture.project.assets.some((asset) => asset.id === fixture.spriteId)).toBe(true);
const yes = hostFor(fixture);
await runTool('run_commands', deleting, yes.host);
expect(fixture.project.assets.some((asset) => asset.id === fixture.spriteId)).toBe(false);
// What the agent made in the same call is its own to take away again.
const own = hostFor(fixture);
await runTool(
'run_commands',
{
steps: [
{ command: 'create_asset', args: { type: 'sprite', name: 'Tmp' }, as: 'tmp' },
{ command: 'delete_asset', args: { asset: '$tmp' } },
],
},
own.host,
);
expect(own.asked).toEqual([]);
});
it('refuses a name for a step that makes nothing, or a part a step did not make', async () => {
const fixture = makeSpriteScene();
const { host } = hostFor(fixture);
const rename = { command: 'rename_asset', args: { asset: fixture.spriteId, name: 'A' }, as: 'r' };
expect(text(await runTool('run_commands', { steps: [rename] }, host))).toMatch(
/Step 1 \(rename_asset\): makes nothing a later step could call "r"/,
);
const steps = [
{ command: 'create_asset', args: { type: 'sprite', name: 'S' }, as: 's' },
{ command: 'rename_asset', args: { asset: '$s.closing', name: 'T' } },
];
expect(text(await runTool('run_commands', { steps }, host))).toMatch(
/Step 2 \(rename_asset\): "\$s.closing": that step made no closing/,
);
});
});
describe('the editor following the agent', () => {
it('shows the graph a call built, with every node it touched selected and the removed ones left out', async () => {
const fixture = makeSpriteScene();
const { host, shown } = hostFor(fixture, null, true);
await runTool('run_commands', { steps: walkLeft(fixture) }, host);
const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
const nodes = findGraphAsset(fixture.project, walk.id)!.graph.nodes.map((node) => node.id);
expect(shown).toEqual([{ kind: 'nodes', asset: walk.id, ids: nodes }]);
const steps = [
{ command: 'add_node', args: { asset: walk.id, node: 'OnStart' }, as: 'start' },
{ command: 'set_node_param', args: { asset: walk.id, node: nodes[1], key: 'dx', value: -100 } },
{ command: 'remove_node', args: { asset: walk.id, node: '$start' } },
];
await runTool('run_commands', { steps }, host);
expect(shown[1]).toEqual({ kind: 'nodes', asset: walk.id, ids: [nodes[1]] });
});
it('switches to the scene of the objects a call ends on, inside the same undo step', async () => {
const fixture = makeSpriteScene();
const { host, shown } = hostFor(fixture, null, true);
const made = await runTool(
'run_commands',
{ steps: [{ command: 'create_asset', args: { type: 'scene', name: 'Cave' } }] },
host,
);
const cave = (made.structuredContent as { made: { id: string }[] }).made[0]!.id;
expect(shown).toEqual([{ kind: 'asset', asset: cave }]);
expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
const place = {
command: 'place_asset',
args: { in: cave, asset: fixture.spriteId, x: 0, y: 0 },
as: 'bat',
};
const placed = await runTool('run_commands', { steps: [place], label: 'bat' }, host);
const bat = (placed.structuredContent as { made: { id: string }[] }).made[0]!.id;
expect(shown[1]).toEqual({ kind: 'objects', in: cave, ids: [bat] });
expect(fixture.project.activeSceneId).toBe(cave);
expect(text(await runTool('undo', {}, host))).toBe('Undone: Agent: bat.');
expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
});
it('leaves the view and the scene alone when the user switched following off', async () => {
const fixture = makeSpriteScene();
const { host, shown } = hostFor(fixture);
const steps = [
{ command: 'create_asset', args: { type: 'scene', name: 'Cave' }, as: 'cave' },
{ command: 'place_asset', args: { in: '$cave', asset: fixture.spriteId, x: 0, y: 0 } },
];
expect((await runTool('run_commands', { steps }, host)).isError).toBeFalsy();
expect(shown).toEqual([]);
expect(fixture.project.activeSceneId).toBe(fixture.sceneId);
});
});
describe('reading', () => {
it('get_graph lists each node’s ports as they are, and the edges', async () => {
const fixture = makeSpriteScene();
const { host } = hostFor(fixture);
await runTool('run_commands', { steps: walkLeft(fixture) }, host);
const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
const graph = (await runTool('get_graph', { asset: walk.id }, host)).structuredContent as {
nodes: { type: string; inputs: { key: string; type: string }[] }[];
edges: unknown[];
};
expect(graph.edges).toHaveLength(3);
expect(graph.nodes.find((node) => node.type === 'Move')!.inputs.map((port) => port.key)).toEqual([
'exec',
'object',
'dx',
'dy',
'scale',
'dt',
]);
});
it('get_asset counts a graph instead of spelling it out, and names a scene’s objects', async () => {
const fixture = makeSpriteScene('Hero');
const { host } = hostFor(fixture);
await runTool('run_commands', { steps: walkLeft(fixture) }, host);
const walk = fixture.project.assets.find((asset) => asset.name === 'Walk')!;
const asset = (await runTool('get_asset', { asset: walk.id }, host)).structuredContent as Record<
string,
unknown
>;
expect(asset.graph).toEqual({ nodes: 3, edges: 3, read: 'get_graph' });
const scene = (await runTool('get_asset', { asset: fixture.sceneId }, host)).structuredContent as {
objects: { name: string }[];
};
expect(scene.objects.map((object) => object.name)).toEqual(['Hero', 'Walk']);
expect(text(await runTool('get_asset', { asset: 'nope' }, host))).toMatch(/There is no asset nope/);
});
it('list_assets filters by type and name', async () => {
const fixture = makeSpriteScene('Hero');
makeBehavior(fixture, 'Jump');
const { host } = hostFor(fixture);
const listed = (query: Record<string, unknown>) =>
runTool('list_assets', query, host).then(
(r) => (r.structuredContent as { assets: { name: string }[] }).assets,
);
expect((await listed({})).map((asset) => asset.name)).toEqual(['Level', 'Hero', 'Jump']);
expect((await listed({ type: 'behavior' })).map((asset) => asset.name)).toEqual(['Jump']);
expect((await listed({ query: 'he' })).map((asset) => asset.name)).toEqual(['Hero']);
});
it('the node catalog of a graph answers a search in full, and lists every node without one', async () => {
const fixture = makeSpriteScene();
const behavior = makeBehavior(fixture);
const { host } = hostFor(fixture);
const nodes = async (query?: string) =>
(
(await runTool('catalog', { topic: 'nodes', asset: behavior.id, ...(query ? { query } : {}) }, host))
.structuredContent as { nodes: { id: string; inputs?: unknown[]; settings?: { key: string }[] }[] }
).nodes;
const found = await nodes('key held');
expect(found[0]).toMatchObject({ id: 'OnKeyHeld', inputs: [] });
expect(found[0]!.settings!.map((setting) => setting.key)).toContain('key');
const all = await nodes();
expect(all.some((entry) => entry.id === 'Move')).toBe(true);
expect(all[0]!.inputs).toBeUndefined();
expect(text(await runTool('catalog', { topic: 'nodes' }, host))).toMatch(/Name the graph asset/);
});
});
describe('the catalog', () => {
it('has every command once, each with arguments the check understands', async () => {
const names = COMMANDS.map((command) => command.name);
expect(new Set(names).size).toBe(names.length);
for (const command of COMMANDS) {
expect(command.args).toMatchObject({ type: 'object', additionalProperties: false });
expect(argProblem(command.args, {})).toMatch(/is missing|^null$/);
}
const { host } = hostFor(makeSpriteScene());
const listed = (await runTool('catalog', { topic: 'commands' }, host)).structuredContent as {
commands: { areas: { area: string; commands: { name: string; args?: unknown }[] }[] };
};
const areas = listed.commands.areas;
expect(areas.flatMap((area) => area.commands.map((command) => command.name))).toEqual(names);
expect(areas.flatMap((area) => area.commands).some((command) => 'args' in command)).toBe(false);
// Each area in full fits one answer, which is cut beyond 60 000 characters.
for (const { area, commands } of areas) {
const full = await runTool('catalog', { topic: 'commands', query: area }, host);
expect(full.isError).toBeUndefined();
expect(text(full).length).toBeLessThan(60_000);
const rows = (full.structuredContent as { commands: { name: string; args: unknown }[] }).commands;
expect(rows.map((row) => row.name)).toEqual(commands.map((command) => command.name));
expect(rows.every((row) => row.args !== undefined)).toBe(true);
}
});
it('a query of command names answers just those in full, and an unknown one says so', async () => {
const { host } = hostFor(makeSpriteScene());
const found = await runTool('catalog', { topic: 'commands', query: 'add_port, add_group' }, host);
const rows = (found.structuredContent as { commands: { area: string; name: string }[] }).commands;
expect(rows.map((row) => `${row.area}/${row.name}`)).toEqual(['graphs/add_group', 'graphs/add_port']);
const none = await runTool('catalog', { topic: 'commands', query: 'teleport' }, host);
expect(none.isError).toBe(true);
expect(text(none)).toContain('No area or command matches "teleport"');
});
it('the tools are the ones the relay lists, each with a schema', () => {
expect(TOOLS.map((tool) => tool.name)).toEqual([
'get_view',
'screenshot',
'list_assets',
'list_files',
'get_asset',
'get_graph',
'lint_graph',
'catalog',
'run_commands',
'open',
'select',
'play',
'play_input',
'get_runtime',
'undo',
'redo',
]);
for (const tool of TOOLS)
expect(tool.inputSchema).toMatchObject({ type: 'object', additionalProperties: false });
});
});
describe('argProblem', () => {
it('names the place of the first problem', () => {
const schema = {
type: 'object' as const,
properties: {
at: { type: 'array' as const, items: { type: 'integer' as const, minimum: 0 } },
kind: { type: 'string' as const, enum: ['a', 'b'] },
},
required: ['kind'],
additionalProperties: false as const,
};
expect(argProblem(schema, { kind: 'a', at: [1, 2] })).toBeNull();
expect(argProblem(schema, { kind: 'c' })).toBe('arguments.kind has to be one of a, b');
expect(argProblem(schema, { kind: 'a', at: [1, -1] })).toBe('arguments.at[1] has to be 0 or more');
expect(argProblem(schema, { kind: 'a', at: [1.5] })).toBe('arguments.at[0] has to be a whole number');
expect(argProblem(schema, [])).toBe('arguments has to be an object');
});
});