Describe the add menu on right-click in the asset panel (#244)
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@@ -83,6 +83,8 @@ of the scene view's icons (see [Scene editing](Scene-editing)) and the collision
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one in the **Assets** panel. The **Assets** panel's `+` creates an asset and opens its tab; its menu lists the types in
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two alphabetical groups, first what can be placed into a scene, then what only lives in the library
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(#43) — the line between them answers the question that follows right after "which type?".
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A right-click on a group heading or on the empty space below the rows opens the same menu (#244);
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a right-click on an asset keeps its own menu.
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Every type has an **icon** of its own, the same wherever the type shows: in the `+` menu, on the
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asset panel's groups, on a document's tab and at the end of a row in **Scene objects** (#176).
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The asset panel **groups by type** (#176): one heading per type that has assets, with its icon and
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@@ -15,7 +15,7 @@ npm run build # writes dist/ and regenerates index.html
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php tools/make-user.php <name> <password> [admin|user] # an account; every tool signs in (see Accounts)
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php tests/php/accounts.test.php # the API's account rules, no server needed (CI's gate job)
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php tests/php/snapshots.test.php # the snapshot store (#231), the same way
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1452 editor checks, screenshots in /tmp/gm-e2e-*.png
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node tools/seed-e2e.mjs && node tools/e2e.mjs # 1455 editor checks, screenshots in /tmp/gm-e2e-*.png
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GM_STEPS=20 node tools/e2e.mjs # or 1-12, or 6,20 — a subset while working on one step
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./e2e.sh start [GM_STEPS] # the same run detached, see below
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./e2e.sh status # live progress, or the last run's result
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