Logo
Explore Help
Sign In
meleki/feuerwerk
Watch 1
Star 0 Fork 0
Code Issues 38 Actions Projects 1 Wiki Activity
Labels Milestones New Issue

Development

Label
Use alt + click/enter to exclude labels
All labels No label
held-back

high-priority

low-priority

new

particles

question

shader

state-machine

todo-note

Assignee
Assigned to nobody Assigned to anybody
meleki
Milestone
All milestones No milestones
0
Held back
0
Queue
0
Next
7
Done
State machine: Übergang auf denselben Zustand (Self-Transition)
#163 by meleki was closed 2026-09-19 16:10:20 +02:00
low-priority state-machine
State machine: Zustand per Wert setzen und verzweigen (Maschine aus Variable/Liste)
#58 by meleki was closed 2026-09-16 09:11:28 +02:00
low-priority state-machine
State machine: Set state beim Kanten-Drop ins Leere anbieten
#56 by meleki was closed 2026-09-15 16:02:54 +02:00
low-priority state-machine
State machine: Startzustand
#55 by meleki was closed 2026-09-15 06:19:17 +02:00
low-priority state-machine
State machine: Ereignisse „On state entered“ / „On state exited“
#53 by meleki was closed 2026-09-15 06:19:17 +02:00
low-priority state-machine
State machine: Zustand lesen (Current state / Is in state)
#57 by meleki was closed 2026-09-15 06:19:17 +02:00
low-priority state-machine
State machine: Zustands-Scope – pro Objekt statt pro Behavior-Instanz?
#59 by meleki was closed 2026-09-14 18:05:59 +02:00
low-priority state-machine
0
Persistent
Powered by Gitea Version: 28.1.0 Page: 49ms Template: 6ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API