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feuerwerk
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Song: Game-Sync (später planen)
#338 opened
2026-10-06 07:02:13 +02:00
by
meleki
258
Done
Song: Automation
#337 by
meleki
was closed
2026-10-19 10:55:30 +02:00
MCP: hören ohne Ohren, Stimmen und Pegel im laufenden Spiel
#436 by
meleki
was closed
2026-10-18 22:15:40 +02:00
MCP: das Spiel an einer bestimmten Spielzeit anhalten
#435 by
meleki
was closed
2026-10-18 21:27:14 +02:00
MCP: Nodes kopieren, auch in einen anderen Graphen
#434 by
meleki
was closed
2026-10-18 20:54:44 +02:00
MCP: sehen, wo ein Asset verwendet wird
#433 by
meleki
was closed
2026-10-18 20:06:46 +02:00
MCP: Instrument-Presets anwenden
#432 by
meleki
was closed
2026-10-18 20:06:46 +02:00
MCP: vorhandene Dateien als Texture, Font, Sound oder Video anlegen
#431 by
meleki
was closed
2026-10-18 20:06:46 +02:00
Timeline: Objekt-Gruppen einklappen, mit Sammel-Keys
#414 by
meleki
was closed
2026-10-18 19:02:07 +02:00
MCP-Server: den Editor durch einen KI-Agenten bedienen lassen
#429 by
meleki
was closed
2026-10-18 17:33:32 +02:00
README: acht Gedankenstriche lösen Giteas Unicode-Markierung aus
#426 by
meleki
was closed
2026-10-15 08:35:36 +02:00
Composition: Clips von Videos und Sounds direkt auf eine Spur ziehen
#425 by
meleki
was closed
2026-10-15 08:03:12 +02:00
Aufnahme nicht in Echtzeit: jedes Frame aufnehmen, auch bei 4K60
#423 by
meleki
was closed
2026-10-14 12:57:33 +02:00
Wiki: drei ×-Zeichen lösen die Unicode-Warnbox aus
#416 by
meleki
was closed
2026-10-14 15:38:11 +02:00
CI: e2e 65, Shifter-Check wackelt mit clipStart null
#415 by
meleki
was closed
2026-10-14 15:33:40 +02:00
Silence a free video as soon as its sprite is destroyed
#420 by
meleki
was closed
2026-10-14 10:31:46 +02:00
Composition: Sounds und Songs als Items auf einer Spur
#418 by
meleki
was closed
2026-10-13 21:29:06 +02:00
Video-Poster: Farben falsch umgerechnet (BT.709 als BT.601)
#411 by
meleki
was closed
2026-10-13 16:45:55 +02:00
Rename Game Maker to Feuerwerk
#422 by
meleki
was closed
2026-10-13 16:04:12 +02:00
15 / 15
Acid: a TB-303 node for instruments, with slide and accent
#421 by
meleki
was closed
2026-10-13 12:48:37 +02:00
Timeline: Zeilen senkrecht scrollen
#413 by
meleki
was closed
2026-10-13 07:22:41 +02:00
Composition: Texture- und Video-Assets direkt auf eine Spur ziehen
#419 by
meleki
was closed
2026-10-12 21:55:55 +02:00
Timeline: Doppelklick in eine leere Zeile setzt den Standardwert statt des angezeigten Werts
#412 by
meleki
was closed
2026-10-13 06:25:51 +02:00
Neuer Asset-Typ Composition: Spur-Timeline für Videoschnitt und Cutscenes
#417 by
meleki
was closed
2026-10-12 17:47:39 +02:00
Video-Export: Animation als Videodatei und Game-View-Aufnahme
#405 by
meleki
was closed
2026-10-11 21:11:42 +02:00
Texture size am Vertex output
#409 by
meleki
was closed
2026-10-11 19:21:02 +02:00
Timeline: rows grouped by object, sorted by origin, value editable at the playhead
#408 by
meleki
was closed
2026-10-11 17:50:07 +02:00
Driven video: key 1x to the clip end, zoom the timeline further out
#407 by
meleki
was closed
2026-10-11 17:35:06 +02:00
Video folgt der Animation: Video time und Video clock am Sprite
#404 by
meleki
was closed
2026-10-11 14:23:49 +02:00
CI: e2e 66f sieht in der vollen Suite nur Lila statt des Video-Clips
#406 by
meleki
was closed
2026-10-11 13:41:01 +02:00
Clip-Gesten im Sound- und Video-Tab: Ziehen legt nur ohne gewählten Clip an
#403 by
meleki
was closed
2026-10-11 13:09:12 +02:00
Video-Asset mit Clips, am Sprite platzieren und abspielen
#402 by
meleki
was closed
2026-10-11 13:09:11 +02:00
Reverb-Gerät: Schirm animieren (rein kosmetisch)
#401 by
meleki
was closed
2026-10-10 23:33:34 +02:00
Sample-Node als Gerät: Waveform des Sounds/Clips, feste Größe, Gold
#400 by
meleki
was closed
2026-10-10 22:55:02 +02:00
Bitcrusher-Node als Gerät mit fester Größe
#399 by
meleki
was closed
2026-10-10 22:06:26 +02:00
Flanger, Phaser, Tremolo und Vibrato: Geräte mit fester Größe
#398 by
meleki
was closed
2026-10-10 21:16:33 +02:00
Limiter: Gerät mit fester Größe und eingefrorener Gain Reduction
#397 by
meleki
was closed
2026-10-10 20:31:40 +02:00
Saturation node as a device that glows hotter with the drive
#396 by
meleki
was closed
2026-10-10 20:05:52 +02:00
Replace the 5-Band-EQ with the Parametric EQ and remove it
#395 by
meleki
was closed
2026-10-10 19:46:59 +02:00
Bands in Filter and Parametric EQ drag at about 30 fps in a large project
#394 by
meleki
was closed
2026-10-10 19:46:59 +02:00
Show a Delay node as a device with its echoes over time
#393 by
meleki
was closed
2026-10-10 19:02:02 +02:00
Show a Pan node as a one-knob device in cyan
#392 by
meleki
was closed
2026-10-10 18:27:16 +02:00
Snapping on by default in every graph
#391 by
meleki
was closed
2026-10-10 17:38:36 +02:00
Pitch and Mix nodes as devices
#390 by
meleki
was closed
2026-10-10 17:38:36 +02:00
Reverb node as a device with a radial picture of its tail
#389 by
meleki
was closed
2026-10-10 16:36:43 +02:00
Envelope node as a device with its ADSR curve
#388 by
meleki
was closed
2026-10-10 16:10:28 +02:00
Graph: Zoom one step further out
#387 by
meleki
was closed
2026-10-10 16:10:28 +02:00
Show a Chip node as a device with its wave and its pitch
#386 by
meleki
was closed
2026-10-10 14:56:19 +02:00
Show a Gain node as an orange device with one knob
#384 by
meleki
was closed
2026-10-10 13:08:23 +02:00
Im Node nimmt nichts das Mausrad an, es zoomt immer den Graphen
#383 by
meleki
was closed
2026-10-10 12:41:01 +02:00
Compressor-Node: Zahlen unter den Knöpfen als Labels, Ratio als 4:1
#382 by
meleki
was closed
2026-10-10 12:41:01 +02:00
Parametric-EQ-Node zeigt das Panel seines Tabs, Doppelklick öffnet den Tab
#381 by
meleki
was closed
2026-10-10 12:41:00 +02:00
Edit a Filter in its node, resize EQ and Filter nodes, fit their rows
#385 by
meleki
was closed
2026-10-10 14:30:46 +02:00
Compressor-Node zeigt das Hardware-Panel selbst, Doppelklick öffnet den Tab
#380 by
meleki
was closed
2026-10-10 11:43:00 +02:00
Compressor im Hardware-Look: fixes Fenster, Gain-Reduction-Meter, Alu-Platte
#379 by
meleki
was closed
2026-10-10 11:43:00 +02:00
Compressor: eigener Tab mit Knobs, Pegel-Verlauf und Kennlinie
#378 by
meleki
was closed
2026-10-10 11:42:59 +02:00
Fehlende Editor Zoom Transitions
#377 by
admin
was closed
2026-10-09 21:29:30 +02:00
Sound: lange Musikdateien streamen statt ganz zu entpacken
#349 by
meleki
was closed
2026-10-09 20:54:29 +02:00
Sound: Export als WAV (Bounce)
#340 by
meleki
was closed
2026-10-09 19:13:37 +02:00
Parametric EQ: vertikaler Zoom per Mausrad, am Node gespeichert
#376 by
meleki
was closed
2026-10-09 16:37:10 +02:00
Parametric EQ: Spektrum des gerade gespielten Klangs im EQ-Tab
#374 by
meleki
was closed
2026-10-09 16:09:29 +02:00
Parametric EQ: Mini-Kurve im Node
#375 by
meleki
was closed
2026-10-09 16:09:29 +02:00
Dokument-Tab als schwebendes Fenster und zurück
#371 by
meleki
was closed
2026-10-09 14:28:02 +02:00
Parametric EQ in einem eigenen Tab statt im schwebenden Fenster
#370 by
meleki
was closed
2026-10-09 13:45:48 +02:00
Bus des Mix verliert Lautstärke, FX und Ziel, wenn der erste Ton aus dem Song- oder Pattern-Tab kommt
#369 by
meleki
was closed
2026-10-09 13:10:31 +02:00
Vorschau in den Tabs nicht über das Master routing
#368 by
meleki
was closed
2026-10-09 13:10:30 +02:00
Parametric EQ
#367 by
admin
was closed
2026-10-09 12:01:14 +02:00
e2e 34: Scheduler-Check liest Uhr und Position getrennt und wackelt
#366 by
meleki
was closed
2026-10-09 09:52:44 +02:00
Song-Grid 1/16, und neue Assets im Master routing wie die anderen verbinden
#365 by
meleki
was closed
2026-10-09 09:38:49 +02:00
Audio: Sends an Projekt-Bussen (anteilig in einen Effekt-Bus)
#351 by
meleki
was closed
2026-10-09 09:19:25 +02:00
Pattern: Takt als eine Zeile „Sign“ wie beim Song
#364 by
meleki
was closed
2026-10-09 08:16:00 +02:00
Pick a song's time signature in one row, and let its own patterns keep theirs
#363 by
meleki
was closed
2026-10-09 07:34:41 +02:00
Song: Pegelanzeigen für Spuren und Song, Limiter am Ausgang
#359 by
meleki
was closed
2026-10-08 22:09:30 +02:00
Song tab: zoom the time in further, and fit the tracks down with room around
#362 by
meleki
was closed
2026-10-09 07:34:41 +02:00
Asset-Panel: leere Kategorien zeigen, Rechtsklick nach Zeile
#361 by
meleki
was closed
2026-10-09 06:52:41 +02:00
Song: Solo gewinnt über Mute derselben Spur
#358 by
meleki
was closed
2026-10-08 21:23:31 +02:00
Sound: vertikaler Zoom und Clips wie die Frames einer Textur
#357 by
meleki
was closed
2026-10-08 21:23:31 +02:00
Audio: Aussetzer beim Piano, Stocken im Song, Vorhören stoppen
#356 by
meleki
was closed
2026-10-08 17:57:54 +02:00
Song: Routing der Tracks per Graph
#350 by
meleki
was closed
2026-10-07 20:18:59 +02:00
Song: eingebettete Sounds, Patterns und Sound FX
#355 by
meleki
was closed
2026-10-08 11:33:31 +02:00
Sound FX: Bypass und Wet an jedem Effekt-Node
#354 by
meleki
was closed
2026-10-08 08:21:43 +02:00
Klick in Scene Hierachie
#353 by
admin
was closed
2026-10-07 23:26:03 +02:00
Sound FX: Reverb-Node
#328 by
meleki
was closed
2026-10-07 21:31:38 +02:00
Sound FX: Tremolo und Vibrato
#320 by
meleki
was closed
2026-10-07 21:31:38 +02:00
Sound FX: Saturation
#323 by
meleki
was closed
2026-10-07 21:31:38 +02:00
Sound FX: Compressor
#326 by
meleki
was closed
2026-10-07 21:31:37 +02:00
Sound FX: Pan-Node
#319 by
meleki
was closed
2026-10-07 21:31:37 +02:00
Sound FX: Filter-Node (Lowpass, Highpass, Bandpass, Notch)
#318 by
meleki
was closed
2026-10-07 21:31:37 +02:00
Sound: Master-Bus und Effekt-Busse
#325 by
meleki
was closed
2026-10-07 19:14:26 +02:00
Sound FX: Reverse, Trim und Start-Offset
#321 by
meleki
was closed
2026-10-07 16:09:13 +02:00
Pattern: Ghost-Noten aus dem Song
#339 by
meleki
was closed
2026-10-07 15:07:13 +02:00
Sound FX bei allem
#346 by
admin
was closed
2026-10-07 13:16:22 +02:00
Sound FX: Phaser
#341 by
meleki
was closed
2026-10-07 12:12:30 +02:00
Sound-Asset: Start/End Edge fade
#345 by
admin
was closed
2026-10-07 09:49:32 +02:00
Instrument: Chip-Nodes (8-bit, sfxr-artig)
#329 by
meleki
was closed
2026-10-06 23:30:16 +02:00
Sound FX: Bitcrusher
#322 by
meleki
was closed
2026-10-06 22:23:30 +02:00
Sound: eigener Tab mit Wellenform und Schnitt (Start/Ende)
#343 by
meleki
was closed
2026-10-06 21:42:52 +02:00
Audio Device Input
#342 by
admin
was closed
2026-10-06 20:58:56 +02:00
Song im Spiel: Play song und Stop song
#336 by
meleki
was closed
2026-10-06 17:39:39 +02:00
Song-Asset: Spuren und Items
#334 by
meleki
was closed
2026-10-06 16:29:25 +02:00
Instrument: Hüllkurve (ADSR) und Release nach dem Notenende
#335 by
meleki
was closed
2026-10-06 13:55:28 +02:00
Pattern-Asset mit Piano Roll
#333 by
meleki
was closed
2026-10-06 15:07:53 +02:00
Musik: Scheduler auf der Audio-Uhr
#332 by
meleki
was closed
2026-10-06 12:30:39 +02:00
Instrument-Asset: Graph mit Notes-Node und Sample-Node
#331 by
meleki
was closed
2026-10-06 10:08:05 +02:00
Sound FX: Delay-Node
#327 by
meleki
was closed
2026-10-06 09:06:14 +02:00
Sound FX: Nachklang einer Stimme (Grundlage für Delay und Reverb)
#324 by
meleki
was closed
2026-10-06 09:06:14 +02:00
Sound FX: Node Mix (zwei Audio-Eingänge mischen)
#316 by
meleki
was closed
2026-10-05 20:09:57 +02:00
Sound FX: Parameter an einem laufenden Sound ändern
#315 by
meleki
was closed
2026-10-05 20:54:13 +02:00
Sound FX: EQ
#314 by
admin
was closed
2026-10-05 19:32:33 +02:00
Sound FX: Gain Node Range
#313 by
admin
was closed
2026-10-05 19:32:33 +02:00
Sound FX: Pitch Node verkürzt/verlängert den Sound
#312 by
admin
was closed
2026-10-05 19:32:33 +02:00
Sound FX
#311 by
admin
was closed
2026-10-05 17:26:51 +02:00
Umsortierbar machen
#310 by
admin
was closed
2026-10-03 21:46:13 +02:00
Smooth Zoom in Scene View, Graphs, etc.
#309 by
admin
was closed
2026-10-03 21:01:57 +02:00
Pixel Art und Vector Art: Nine Slice und Sort Line
#308 by
admin
was closed
2026-10-03 19:54:27 +02:00
Graph: Eingangs- und Ausgangstext einer Zeile überdecken sich
#306 by
meleki
was closed
2026-10-03 18:37:46 +02:00
Kamera: Render-Layers (was eine Kamera sieht) und Overlay-Kameras
#302 by
meleki
was closed
2026-10-03 15:33:43 +02:00
Particles: Feld-Shader über die ganze Quelle (Glow über die Quads hinaus)
#170 by
meleki
was closed
2026-10-03 12:25:50 +02:00
Asset duplizieren
#297 by
admin
was closed
2026-10-03 11:17:29 +02:00
Der Slime
#296 by
admin
was closed
2026-10-03 10:42:00 +02:00
Behavior: mehrere Flow-Ports an Start und End, und der Event-Node
On behavior
#294 by
meleki
was closed
2026-10-02 19:33:48 +02:00
Vector Art: Formen und Gruppen drehen, skalieren und spiegeln
#291 by
meleki
was closed
2026-10-02 11:21:20 +02:00
Inspector: Gruppen mit Kopf als Band gliedern
#290 by
meleki
was closed
2026-10-01 22:08:57 +02:00
Graph: Verbindungslinie wählen und löschen statt „Disconnect“ am Port
#289 by
meleki
was closed
2026-10-01 20:51:37 +02:00
Punkt-Editoren: Punkt per Doppelklick anlegen, per Auswahl und Delete oder Rechtsklick entfernen
#288 by
meleki
was closed
2026-10-01 19:36:46 +02:00
Performance "Physics" und "Editor"
#284 by
admin
was closed
2026-10-01 09:54:08 +02:00
Animation: private Behavior-Variablen werden weiter als Zeile angeboten
#270 by
meleki
was closed
2026-10-01 07:45:38 +02:00
Asset löschen lässt Verweise auf die mitgelöschten Objekte stehen
#286 by
meleki
was closed
2026-10-01 07:29:27 +02:00
Container: Verweis auf Inhalt einer verschachtelten Platzierung ist von Anfang an tot
#285 by
meleki
was closed
2026-10-01 07:29:27 +02:00
Container: Objekt im Template löschen lässt Verweise in anderen Szenen stehen
#269 by
meleki
was closed
2026-09-30 22:37:15 +02:00
Typisierte Listen: Variable schreiben und
List
-Node prüfen den Typ nicht
#271 by
meleki
was closed
2026-09-30 22:09:22 +02:00
Editor-Schrift: Schnitt 700 wird geladen, aber nirgends benutzt
#273 by
meleki
was closed
2026-09-30 21:28:24 +02:00
Konten: Admin kann fremde Projekte per API löschen (widerspricht #179)
#272 by
meleki
was closed
2026-09-30 21:13:52 +02:00
Play: Leistungsanzeige mit Objektzahl und Zeit je Bereich
#275 by
meleki
was closed
2026-09-30 09:45:47 +02:00
Object-Variable: Ziel per Pipette in der Scene View wählen
#276 by
meleki
was closed
2026-09-30 06:32:12 +02:00
Copy Paste beachtet OffsetX und OffsetY nicht
#263 by
admin
was closed
2026-09-29 23:04:14 +02:00
Put the game view into fullscreen
#267 by
meleki
was closed
2026-09-29 14:44:47 +02:00
Release a project as a link that only plays the game
#266 by
meleki
was closed
2026-09-29 14:15:29 +02:00
Read the pixel size of a texture in a graph
#262 by
meleki
was closed
2026-09-29 06:01:58 +02:00
Let Tab reach the game in the Game tab
#261 by
meleki
was closed
2026-09-29 06:01:57 +02:00
Throttle what the editor shows while a game runs
#265 by
meleki
was closed
2026-09-29 11:53:38 +02:00
Execution Order in Node festlegen
#264 by
admin
was closed
2026-09-29 09:21:58 +02:00
Clip the children of an object to an area
#260 by
meleki
was closed
2026-09-29 07:08:41 +02:00
Plural object lookups and Find modes (Filter, Any, Count)
#259 by
meleki
was closed
2026-09-28 15:43:22 +02:00
Pick an object of the same scene for an object variable
#258 by
meleki
was closed
2026-09-28 14:35:35 +02:00
Private behavior variables: hidden from placed objects and Properties nodes
#257 by
meleki
was closed
2026-09-28 13:55:16 +02:00
Split a struct output into one pin per field
#256 by
meleki
was closed
2026-09-28 11:33:59 +02:00
Find … Match block: find the first item that passes a test
#255 by
meleki
was closed
2026-09-28 11:33:59 +02:00
Typed lists: a list whose items are one struct type
#254 by
meleki
was closed
2026-09-28 07:23:27 +02:00
Struct asset: a named shape to type struct variables, fields and Pack/Expand
#253 by
meleki
was closed
2026-09-28 06:05:00 +02:00
Variables tab instead of the List tab, lists shown inline
#252 by
meleki
was closed
2026-09-27 21:56:42 +02:00
List tab is empty while playing when the run fills a variable's list
#251 by
meleki
was closed
2026-09-27 21:07:41 +02:00
Add item: put one item into a list, a struct staying whole
#250 by
meleki
was closed
2026-09-27 21:07:40 +02:00
For each: loop over a list and stop at the first match
#249 by
meleki
was closed
2026-09-27 21:07:40 +02:00
Curve tab: number fields, snap, default cursor, scrubbable preview
#248 by
meleki
was closed
2026-09-27 16:46:08 +02:00
Lerp node with easing for animations
#246 by
meleki
was closed
2026-09-27 14:49:45 +02:00
Scene tab header with Fit and the visibility eye, slimmer header bars
#245 by
meleki
was closed
2026-09-27 12:58:14 +02:00
Curve asset: build your own easing curve and use it on animation keys and Lerp
#247 by
meleki
was closed
2026-09-27 15:58:24 +02:00
Add Asset Menu bei Rechtsklick
#244 by
admin
was closed
2026-09-27 12:27:54 +02:00
Let a container sort its content with its parent
#243 by
meleki
was closed
2026-09-27 12:14:00 +02:00
Turn and scale every transformable object with the knob in the scene view
#242 by
meleki
was closed
2026-09-27 12:14:00 +02:00
Group scene objects in the hierarchy (editor only)
#241 by
meleki
was closed
2026-09-27 10:54:22 +02:00
Copy and paste scene objects and graph nodes
#240 by
meleki
was closed
2026-09-27 00:26:17 +02:00
Let structs and lists nest to any depth
#239 by
meleki
was closed
2026-09-26 22:33:39 +02:00
Hold objects in struct fields and list items
#238 by
meleki
was closed
2026-09-26 21:13:07 +02:00
Spawn takes its asset on a port; node "Child by name"
#237 by
meleki
was closed
2026-09-26 20:15:41 +02:00
Text fields: a drag from right to left only moves the caret
#236 by
meleki
was closed
2026-09-26 15:30:52 +02:00
List tab: deleting an item brings back edits made to other items
#235 by
meleki
was closed
2026-09-26 14:45:55 +02:00
Unconnected node inputs carry and show their default instead of nothing
#234 by
meleki
was closed
2026-09-26 14:45:54 +02:00
Sort a child with its parent instead of across the whole scene
#232 by
meleki
was closed
2026-09-25 23:37:18 +02:00
Run behavior: Variablen des verschachtelten Behaviors pro Aufrufer behalten
#229 by
meleki
was closed
2026-09-25 14:41:52 +02:00
Project Snapshot
#231 by
admin
was closed
2026-09-25 18:22:29 +02:00
Nested Behavior ohne Start Node
#230 by
admin
was closed
2026-09-25 17:28:13 +02:00
Tilemap, Z-Order einzelner Tiles per Y
#228 by
admin
was closed
2026-09-25 06:19:17 +02:00
localStorage raus - alles in Project speichern
#226 by
admin
was closed
2026-09-24 12:05:41 +02:00
Potentieller Bug: On timer / Time Differenz
#224 by
admin
was closed
2026-09-24 07:45:09 +02:00
Game View Scale
#225 by
admin
was closed
2026-09-24 07:03:19 +02:00
Scene View: Size Gizmo
#223 by
admin
was closed
2026-09-23 22:37:36 +02:00
Tilemap: Zugriff aus Behaviors zur Laufzeit (Zelle abfragen und setzen)
#135 by
meleki
was closed
2026-09-23 20:45:53 +02:00
Kontextmenü: Add collider / Add rigidbody erweitern
#222 by
admin
was closed
2026-09-23 18:29:58 +02:00
Open Texture / Open Shader
#221 by
admin
was closed
2026-09-23 16:44:54 +02:00
Texture Tab: Laggy bei vielen Collisions
#220 by
admin
was closed
2026-09-23 15:57:42 +02:00
Editor: Ziehen in Scene, Texture und Graph pro Frame statt pro Mausbewegung auswerten
#213 by
meleki
was closed
2026-09-23 11:08:47 +02:00
Refactoring: die größten Dateien aufteilen
#215 by
meleki
was closed
2026-09-23 10:20:45 +02:00
Vector Art: Combine operationen droppen bezier curves
#208 by
admin
was closed
2026-09-23 05:32:29 +02:00
Ports übernehmen den Typ dessen, was angeschlossen ist
#207 by
meleki
was closed
2026-09-22 21:16:19 +02:00
Klick-Selection im Editor verbessern
#203 by
admin
was closed
2026-09-22 19:59:58 +02:00
Kontextmenü der Hierarchie auch im Scene View
#204 by
meleki
was closed
2026-09-22 19:59:58 +02:00
First not empty: Schalter, was als leer zählt
#206 by
meleki
was closed
2026-09-22 20:24:37 +02:00
GUI Anpassungen bei Pixel Art Tools
#201 by
admin
was closed
2026-09-22 11:58:51 +02:00
Neuer Tab: Pixel Editor
#130 by
admin
was closed
2026-09-21 17:34:09 +02:00
Vector Art: Verläufe und Texturfüllung
#186 by
meleki
was closed
2026-09-21 13:05:26 +02:00
Vector Art: boolesche Operationen (Vereinigen, Abziehen, Schneiden)
#187 by
meleki
was closed
2026-09-21 11:57:12 +02:00
Laufzeit: Pause und Timescale aus dem Graph (Pause-Menü, Zeitlupe)
#167 by
meleki
was closed
2026-09-21 10:27:38 +02:00
Physik: Collider-Form „Frame outline“ – Umrisse des Frames für platzierte Sprites
#161 by
meleki
was closed
2026-09-21 08:00:58 +02:00
Texture Frame Colliders Eigenschaften
#193 by
admin
was closed
2026-09-21 07:29:52 +02:00
Vector Art: Bezier Curve Modi
#195 by
admin
was closed
2026-09-21 06:52:01 +02:00
2 / 4
Graph: Snap Toggle
#194 by
admin
was closed
2026-09-21 06:26:24 +02:00
Neues Asset: Vector Art
#129 by
admin
was closed
2026-09-21 05:42:43 +02:00
Erzeugte Bilder im Bildpfad (Grundlage für Vector Art und Pixel Editor)
#185 by
meleki
was closed
2026-09-20 20:54:02 +02:00
Physik: „Raycast all“ – alle Treffer als Liste (eigener Node)
#157 by
meleki
was closed
2026-09-20 18:54:48 +02:00
Physik: Raycast mit Kollisionsebenen filtern (nach #152)
#158 by
meleki
was closed
2026-09-20 18:16:44 +02:00
Plugin support: Plugins vor dem Projekt laden, Aktivierung pro Projekt
#119 by
meleki
was closed
2026-09-20 14:25:15 +02:00
Passwort ändern
#182 by
meleki
was closed
2026-09-20 13:47:18 +02:00
User Management
#177 by
admin
was closed
2026-09-20 12:51:47 +02:00
Visuelle Überarbeitung von Assets
#176 by
admin
was closed
2026-09-19 18:36:35 +02:00
Scene View Symbole als SVG/PNG
#175 by
admin
was closed
2026-09-19 17:08:09 +02:00
Tabs als offene Dokumente statt fester Werkzeug-Tabs (Konzept)
#171 by
meleki
was closed
2026-09-19 15:50:35 +02:00
Zahlenfelder: überflüssige Nullen nicht anzeigen (100 statt 100.000)
#172 by
meleki
was closed
2026-09-19 14:29:17 +02:00
Physik: One-Way-Plattformen – Toleranzwinkel als Feld (Vorgabe 45°)
#159 by
meleki
was closed
2026-09-19 13:36:45 +02:00
Scene-View: Kollisions-Umriss von Autotiles ohne Querstriche an den Vierteln
#173 by
meleki
was closed
2026-09-19 12:55:10 +02:00
Physik: On collision stay mit Kontaktdaten, aber nicht in jedem Tick
#149 by
meleki
was closed
2026-09-19 11:37:58 +02:00
Physik: Raycast-Node (Treffer, Punkt, Normale, Distanz)
#153 by
meleki
was closed
2026-09-19 11:37:58 +02:00
Physik: One-Way-Plattformen (Collider und Tiles, mit Drop-through)
#155 by
meleki
was closed
2026-09-19 11:37:58 +02:00
Texture: Kollisions-Polygon pro Frame, genutzt von der Tilemap (Kollision v3)
#141 by
meleki
was closed
2026-09-19 01:57:48 +02:00
Physik: Rigidbodies mit Schwerkraft, Reibung, Bounciness, Masse und mehr Formen (Physik-Engine statt eigener Kollision)
#144 by
meleki
was closed
2026-09-19 01:57:49 +02:00
Physik Stufe 2: Capsule und Polygon-Collider (konkav zerlegt) mit Punkt-Editing im Scene-View
#151 by
meleki
was closed
2026-09-18 23:03:39 +02:00
Physik Stufe 1b: Force-, Impulse- und Velocity-Nodes, Move über den Character-Controller
#147 by
meleki
was closed
2026-09-18 21:07:11 +02:00
Physik Stufe 1: Rigidbody, Collider-Material, Schwerkraft und PhysicsSystem auf Rapier
#146 by
meleki
was closed
2026-09-18 18:18:28 +02:00
Physik Stufe 0: Rapier einbinden, im Editor laden und messen (Spike zu #144)
#145 by
meleki
was closed
2026-09-18 17:07:07 +02:00
Alle Migrationen entfernen
#137 by
admin
was closed
2026-09-18 15:12:35 +02:00
Tilemap: Kollisionsgröße pro Tile, mit den Nachbarn verschmolzen (Kollision v2)
#140 by
meleki
was closed
2026-09-18 15:00:29 +02:00
Tilemap: Raster an allen Seiten erweitern und verkleinern
#136 by
meleki
was closed
2026-09-18 13:58:22 +02:00
Tilemap: Füllen (Flood-Fill) und Tile aufnehmen (Pipette)
#133 by
meleki
was closed
2026-09-18 12:31:41 +02:00
Inspector: Texture-Auswahl bietet noch Animationen an
#143 by
meleki
was closed
2026-09-18 12:14:19 +02:00
Tilemap: Malbereich aus dem Inspector in ein eigenes Panel im Scene-View
#142 by
meleki
was closed
2026-09-18 11:46:45 +02:00
Tilemap: Painting Section - Layer umbenennen
#138 by
admin
was closed
2026-09-18 10:57:27 +02:00
Tilemap: Painting Section - Tiles-Liste: Vorschau statt Text
#139 by
admin
was closed
2026-09-18 10:16:09 +02:00
Tilemap: Kollision
#132 by
meleki
was closed
2026-09-18 09:48:45 +02:00
Tilemap: Zellen kompakt speichern
#134 by
meleki
was closed
2026-09-18 09:18:10 +02:00
Tilemap: Autotiles in der Szene platzieren und malen
#128 by
meleki
was closed
2026-09-18 06:42:14 +02:00
Tileset / Autotiles
#118 by
admin
was closed
2026-09-17 21:36:11 +02:00
Animation: Keys kopieren, einfügen, duplizieren; Frames einfügen und entfernen
#102 by
meleki
was closed
2026-09-17 12:54:10 +02:00
Animation: Überblenden beim Wechsel (Crossfade)
#106 by
meleki
was closed
2026-09-17 10:04:04 +02:00
Animation: Behavior-Variablen und Shader-Parameter als Zeilenziele
#104 by
meleki
was closed
2026-09-17 09:04:42 +02:00
Animation: Easing pro Key (Interpolation)
#101 by
meleki
was closed
2026-09-17 07:28:11 +02:00
Animation: "Fit" und "Centre"
#111 by
admin
was closed
2026-09-17 07:18:44 +02:00
Animation: Zielreichweite – Scene-Properties und Objekte in platzierten Containern
#109 by
meleki
was closed
2026-09-17 07:00:58 +02:00
Animation: e2e-Schritt für Timeline und Vorschau (Modul 25 ist ein Rumpf)
#110 by
meleki
was closed
2026-09-17 06:23:39 +02:00
Animation Rework
#97 by
admin
was closed
2026-09-16 21:32:16 +02:00
Animation: Vorschau im Tab beim Scrubben (Teil c)
#99 by
meleki
was closed
2026-09-16 21:32:16 +02:00
Animation: Timeline-Editor (Teil b)
#98 by
meleki
was closed
2026-09-16 21:32:16 +02:00
Texture: Nine-Slice Scale
#96 by
admin
was closed
2026-09-16 18:15:46 +02:00
Graph: Kommentar bzw. Group Fit/Selection
#95 by
admin
was closed
2026-09-16 14:24:29 +02:00
E2E Tests überarbeiten / CI Run
#93 by
admin
was closed
2026-09-16 08:09:11 +02:00
Globale Timescale
#90 by
admin
was closed
2026-09-14 09:33:33 +02:00
Neuer Asset type: particlesystem/particleeffect (name unsicher)
#73 by
admin
was closed
2026-09-14 05:46:31 +02:00
Tabs werden zukünftig mehr
#84 by
admin
was closed
2026-09-13 22:07:53 +02:00
Shader Output Standardwert ändern auf "Clamp"
#81 by
admin
was closed
2026-09-13 21:34:32 +02:00
Neuer Asset Type "font"
#74 by
admin
was closed
2026-09-13 20:11:11 +02:00
Weitere Scene Object properties
#76 by
admin
was closed
2026-09-13 17:25:47 +02:00
Anstelle von einfachen Asset-Klick => Doppelklick + Bugfix
#71 by
admin
was closed
2026-09-13 12:11:09 +02:00
Shader support
#62 by
admin
was closed
2026-09-12 22:41:57 +02:00
README bearbeiten
#61 by
admin
was closed
2026-09-12 20:42:46 +02:00
CI: Gate (check.sh) parallel zu Build + Suite statt davor
#94 by
meleki
was closed
2026-09-16 15:30:47 +02:00
Plugin support: Loader, Plugin-API v1 und Demo-Plugin
#113 by
meleki
was closed
2026-09-17 19:00:24 +02:00
Plugin support: Plugins unter Settings aktivieren und deaktivieren
#114 by
meleki
was closed
2026-09-17 20:16:24 +02:00
Editor font
#202 by
meleki
was closed
2026-09-22 18:38:06 +02:00
Node: first value that is not empty
#205 by
meleki
was closed
2026-09-22 19:59:58 +02:00
2
Persistent
Refactoring (wiederkehrend)
#85 opened
2026-09-13 20:28:59 +02:00
by
admin
Issues anlegen (wiederkehrend)
#156 opened
2026-09-19 11:35:29 +02:00
by
admin