Taunt sound plays on every radar ping (sweep + self-ping) on all
clients as positional 3D audio; move it from open questions to done
in GAME_DESIGN.md and note it in the README match-loop bullet.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
Tab is an alternate binding for the overview menu, not a direct
mode toggle; mode switching happens via the menu buttons.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
The README still described the earliest painting/movement prototype. Bring
it up to date with the playable multiplayer prototype: match loop (Classic/
Conversion), Paint HUD + PBR channels, pose system, NGO/UGS networking,
HTrace Deferred+ rendering, editor tooling (Poly Haven / ambientCG
importers), current controls, Main boot scene flow, real project layout
and an updated roadmap.
Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
- Smooth acceleration/deceleration on ground and air movement
- Interpolated scroll zoom and low-pass smoothed orbit rotation
- Drive Animator "Running" bool while moving on the ground
- Add Paintman animator controllers and animation clips
- Update README and GAME_DESIGN docs for sprint, accel, camera smoothing and animator hookup
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add concise English README (overview, features, controls, getting started)
- Fix Meccha Chameleon casing in the design doc
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>