Undo is implemented (checkpoint-based, replicated); a separate full reset
is intentionally unnecessary since undo covers it. Drop the stale open item
and polish note.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Move the implemented systems (netcode, hunter role, phase/timer match
loop, win conditions, both match modes, spawn areas, shooting,
role-based visibility, spectator freecam, networked paint) out of the
"missing" section, document the multiplayer and match-loop subsystems,
and trim the open items to what's actually left.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Play a dedicated falling animation when the player is airborne and
descending past a scale-aware velocity threshold.
- PlayerCharacterController: new IsFalling state + Fall Animation Speed
threshold (true only when !grounded && !wallClimbing && descending,
scaled via CapsuleScale); explicitly false during wall/ceiling climb.
- PlayerPose: per-pose Fall Clip + Fall Clip Speed (mirrors walk/run).
- PlayerPoseController: select the fall clip while falling, fall back to
the idle clip when a pose has none (no regression).
- Author content: Paintman-Fall.anim assigned to Pose_Idle; UMotion
project, Player prefab and scene authoring.
- Docs: check off the fall animation in GAME_DESIGN.md.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Smooth acceleration/deceleration on ground and air movement
- Interpolated scroll zoom and low-pass smoothed orbit rotation
- Drive Animator "Running" bool while moving on the ground
- Add Paintman animator controllers and animation clips
- Update README and GAME_DESIGN docs for sprint, accel, camera smoothing and animator hookup
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
Decide on pure online multiplayer (no single-player/PvE, no seeker AI)
and remove the automatic camouflage-scoring feature; the seeker judges
camouflage by eye. Update vision, checklists and next steps accordingly.
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>
- Add concise English README (overview, features, controls, getting started)
- Fix Meccha Chameleon casing in the design doc
Co-Authored-By: Claude Opus 4.8 <noreply@anthropic.com>